A group of Skylands´ most feared criminals have escaped from the Cloudcracker Prison, after it was blown up by the evil Kaos. Now, it´s up to you and the Skylanders to find and trap them inside special magical crystals.
Saurier-Sticker, soweit das Auge reicht Mit über 1000 Aufklebern kannst du den Lebensraum der Dinos aus LEGO® Jurassic World(TM) ganz neu entdecken und gestalten. Hilf Dino-Trainer Owen und seinem Team dabei, die kniffligen Rätsel mit unterschiedlichen Schwierigkeitsgraden zu lösen. So wird auch aus dir ein echter Saurier-Profi! - 1001 ablösbare Sticker mit den Helden von Jurassic World - Spannende Rätsel in unterschiedlichen Schwierigkeitsgraden - Vierfarbige Gestaltung mit T-Rex, Velociraptor und Co. LEGO® Jurassic World(TM) © 2019 Universal Studios. Jurassic World, Jurassic Park and all related marks and logos are trademarks and copyrights of Universal Studios and Amblin Entertainment, Inc. All Rights Reserved. LEGO, the LEGO logo, the Minifigure and the Brick and Knob configurations are trademarks of the LEGO Group. ©2019 The LEGO Group Produced by AMEET Sp. z o.o. under license from the LEGO Group.
STICKERS 2 is the new bible of the adhesive art form-a visual history of fine art and street art in one of its most elemental, accessible, provocative, and ubiquitous forms. -with 16 pages of collectible stickers Cheap, democratic, easy to ´tag,´ and not always fast to fade, the sticker has been an ever-present medium-from the New York and London underground punk scenes to skate culture and political expression. Featuring more than 3,000 images of stickers from the global world of street expression-where DIY culture meets music, graffiti, design, and branding-Stickers 2 is a comprehensive record of an art form whose appeal lies in the juxtaposition of transience and significance. STICKERS 2 illustrates the timeline of this pastime, from counterculture to politics, it´s 2019 chapters include - Music: Punk Rock to Electronic music, Skateboarding, Streetwear, Graffiti, Fine Art, Political Activism, however Volume 2 goes even further than its predecessor, with chapters on the origins of Surf culture and the BMX bike world. STICKERS 2 : extravagantly illustrated with more than 3,000 images of sticker graphics, organized by categories and themes, the book includes works by such diverse artists as Tom Sachs, Jenny Holzer, BANKSY, Neckface, Marilyn Minter, ESPO and Barry McGee; to amateurs who ´tag´ the streets anonymously. With texts from writers from many celebrated walks of life-including Jeffery Deitch, INVADER, C.R.Stecyk, Mark Mothersbaugh, Paul Gorman and Stikman, among many others-Stickers 2 reveals not only the cutting edge of sticker art but also the personal relationships that fine artists, street artists and pedestrians alike share with the medium. The is volume boasts an unparalleled collection of 125 removable stickers bound into its back pages. These sheets are by group of artists that is truly extraordinary. The list includes -Jenny Holzer, Barry McGee, INVADER, Marylin Minter, Erik Parker, SWOON, FUTURA, Robert Lazzarini, Kenzo Minami, Kostas Seremetis, Kristen Liu-Wong, Anthony Lister, Ron English, Ryan McGuinnes, BAST, D Face, Shepard Fairey, FAILE, Skullphone, Tara McPherson, Peter Schuyff, Swoon, & James Hyde + more. ´´Essential cultural history´´ - Jeffrey Deitch ´´A must-have for the discriminating sticker collector´´ - Ed Templeton ´´Every sticker is a memory for someone!´´ - Maya Hayuk
Richard Hackman, one of the world´s leading experts on group and organizational behavior, argues that teams perform at their best when leaders create conditions that allow them to manage themselves effectively. Leading Teams is not about subscribing to a specific formula or leadership style, says Hackman. Rather, it is about applying a concise set of guiding principles to each unique group situationand doing so in the leader´s own idiosyncratic way. Based on extensive research and using compelling examples ranging from orchestras to airline cockpit crews, Leading Teams identifies five essential conditionsa stable team, a clear and engaging direction, an enabling team structure, a supportive organizational context, and the availability of competent coachingthat greatly enhance the likelihood of team success. The book offers a practical framework that leaders can use to muster personal skills and organizational resources to create and sustain the five key conditions and shows how those conditions can launch a team onto a trajectory of increasing effectiveness. Authoritative and astutely realistic, Leading Teams offers a new and provocative way of thinking about and leading work teams in any organizational setting.
We have intuitive knowledge that more heads are better than one in instructional decision-making, now we have empirical evidence. The traditional model of faculty development is workshops and one-on-one consultations. Situated learning theory suggests we move out of the classroom and into authentic, collaborative, problem-based work situations. This is what learning teams do. Learning teams emphasize collective responsibility for student learning. Teams are composed so that professors deliberate on course decisions with a strategic group of people crossing boundaries we may not even know exist. They represent a proactive model for faculty development with course design as a vehicle for change. This book tells the story of a learning team that met for one year, generating and reflecting on the results of three design iterations. Grounded theory analysis of interviews with participants generated a conceptual model with a core concept captured in the phrase a systematic way of talking to each other. Learning teams will be of interest to university administrators, faculty, staff, and graduate students interested in new ways of working together to improve student learning.
NEW YORK TIMES BESTSELLER Acclaimed sports journalist Jack McCallum delivers the untold story of the greatest team ever assembled: the 1992 U.S. Olympic Men´s Basketball Team. As a writer for Sports Illustrated, McCallum enjoyed a courtside seat for the most exciting basketball spectacle on earth, covering the Dream Team from its inception to the gold medal ceremony in Barcelona. Drawing on fresh interviews with the players, McCallum provides the definitive account of the Dream Team phenomenon. He offers a behind-the-scenes look at the controversial selection process. He takes us inside the team´s Olympic suites for late-night card games and bull sessions where superstars like Michael Jordan, Magic Johnson, and Larry Bird debated the finer points of basketball. And he narrates a riveting account of the legendary intrasquad scrimmage that pitted the Dream Teamers against one another in what may have been the greatest pickup game in history. In the twenty years since the Dream Team first captivated the world, its mystique has only grown. Dream Team vividly re-creates the moment when a once-in-a-millennium group of athletes came together and changed the future of sports-one perfectly executed fast break at a time. With a new Afterword by the author ´´The absolute definitive work on the subject, a perfectly wonderful once-you-pick-it-up-you-won´t-be-able-to-put-it-down book.´´-The Boston Globe ´´An Olympic hoops dream.´´-Newsday ´´What makes this volume a must-read for nostalgic hoopsters are the robust portraits of the outsize personalities of the participants, all of whom were remarkably open with McCallum, both then and now.´´-Booklist (starred review)
A football team is the collective name given to a group of players selected together in the various team sports known as football. Such teams could be selected to play in a against an opposing team, to represent a football club, group, state or nation, an All-star team or even selected as a hypothetical team (such as a Dream Team or Team of the Century) and never play an actual match. There are several varieties of football, with the most notable being Association football, Gridiron football, Australian rules football, Gaelic football, rugby league and rugby union. The number of players selected for each team within these varieties and their associated codes can vary substantially
Stickern mit den Ninja! Mit mehr als 1000 abwechslungsreichen Aufklebern Ab sofort gibt es noch mehr Möglichkeiten zum Stickern und Rätseln mit den tapferen Ninja. Über 1000 Aufkleber der coolen Fahrzeuge und Charaktere sorgen für Spaß beim Rätseln und Dekorieren. Das Stickerbuch bietet Knobelspaß für Kinder ab sechs Jahren. Die großformatigen Rätsel und Ausmalbilder zeigen ninjamäßige Szenen aus der aktuellen TV-Staffel. Für langanhaltenden Klebespaß können die Sticker ganz einfach abgelöst und wiederverwendet werden. LEGO, the LEGO logo, the Brick and Knob configurations, the Minifigure and NINJAGO are trademarks of the LEGO Group. ©2018 The LEGO Group. Produced by AMEET Sp. z o.o. under license from the LEGO Group.